Simple Cel Shading Plus
Unreal Engine 5
Cel Shading
Toon
Comic
Retro
An affordable, lightweight material asset for Unreal Engine. Built for indie developers, solo creators and Game Jam participants โ just plug it into your rendering setup and watch your characters come to life.
What's Included (14 Material Functions)
- MF_BandedSpecularReflection: tints the base color with a stylized black zebra-like stripe pattern.
- MF_Glitter: magical purple burning aura around the character.
- MF_HologramScanline: classic green hologram with bottom-to-top scanning lines.
- MF_Ps1: authentic retro styling with PS1-era vertex wobbling and pixelation.
- MF_PulsingMagicAura: fast-moving, pulsing purple magical waves.
- MF_Rim_Light: soft, customizable colored highlight around character edges.
- MF_Disintegration: timed dissolving effect โ the material burns away and reappears.
- MF_Invisibility: fades the material based on viewing angle.
- MF_ComicDot / EXP / Linear: halftone dot patterns and stylized hatching lines.
- MF_ComicShader / Mul: classic toon look with solid light/shadow areas and stepped bands.
- MF_Sketch: fixed 45-degree black sketch / hatching lines.
Lighting note: shading and shadow calculations react exclusively to the Directional Light โ no interaction with Point or Spot lights, keeping it fast and simple.